Exporting a Scene
A scene in Chimera can be exported with
File... Export Scene.
Available formats:
POV-Ray and RenderMan files are generated by postprocessing
an initial X3D file, and as such, may share some of the
limitations of X3D. The format
conversion programs are included with Chimera
(executables x3d2pov and x3d2RM
in the same directory as the chimera executable)
and can be used outside of Chimera.
Similarly, a more complete VRML scene description can be obtained
by exporting X3D, then converting X3D to VRML with
XSL technology
and X3D-Edit's
X3dToVrml97.xslt. VRML files generated
this way would share the limitations of X3D.
LIMITATIONS
X3D
viewers and browser plugins are available for some platforms.
However, X3D
is relatively new and continues to evolve.
X3D does not support certain aspects of a scene:
These limitations are shared to some extent with the formats
generated by postprocessing X3D.
Although X3D does not show clipping planes and depth cueing, it
can contain annotations describing these features.
RenderMan files incorporate such annotations and support
clipping planes and depth cueing; otherwise, the limitations are
the same as for X3D. POV-Ray files do not incorporate
such annotations, so the limitations are the same as for X3D.
VRML export includes only:
Limitations of surfaces in VRML:
- Dot surfaces
(MSMS molecular surfaces
shown as dots, MS/DMS dot molecular surfaces, and
VDW surfaces) cannot be exported as VRML.
- VRML does not support variations in transparency within a
single surface model; different surface models can have different
transparencies, but for a given surface model, the transparency of its
least transparent point will be used.
- VRML does not support normals on mesh surfaces.
A more complete VRML scene description can be obtained by
exporting X3D and converting it to VRML, as mentioned
above.
UCSF Computer Graphics Laboratory / August 2005