| | 12 | </p> |
| | 13 | |
| | 14 | <p> |
| | 15 | 233. |
| | 16 | <b>Introduce Chimera global coordinate system</b><br> |
| | 17 | Tom Goddard<br> |
| | 18 | November 18, 2009<br> |
| | 19 | Add a transformation matrix that describes the position of a new |
| | 20 | "global" coordinate system in the view frame. This transform would |
| | 21 | change when all models are rotated. The current model transforms would |
| | 22 | not change in that case. Currently the "model with lowest id" defines a |
| | 23 | sort of defacto global coordinate system. New models are opened aligned |
| | 24 | with that coordinate system. This is very confusing when models are moved |
| | 25 | relative to one another and a newly opened model aligns with an unintended |
| | 26 | model. In the proposed system the model transforms would only be used for |
| | 27 | relative model motions. We would know which models have been moved relative |
| | 28 | to the global frame (non-identity model transform). I believe this would |
| | 29 | make much more sense to the user. |
| | 30 | </p> |
| | 31 | |
| | 32 | <p> |
| | 33 | 232. |
| | 34 | <b>Show model coordinate axes</b><br> |
| | 35 | Damien Lariviere<br> |
| | 36 | November 14, 2009<br> |
| | 37 | Is is possible in Chimera to display a reference frame? if yes, can we display the default one of the software or the one of a 3D structure? |
| | 38 | Would be nice to display 3-axes perhaps in 3 colors as in VMD for any specified model or for |
| | 39 | all models in the common case where they all share the same coordinate system. Might also |
| | 40 | have option to center axes depiction at center or corner of model bounding box. |