| | 12 | </p> |
| | 13 | |
| | 14 | <p> |
| | 15 | 219. |
| | 16 | <b>Make one layer mesh hide far mesh</b><br> |
| | 17 | Elaine Meng<br> |
| | 18 | October 13, 2009<br> |
| | 19 | Currently the one transparent layer surface option on mesh display just hides |
| | 20 | the far mesh lines at points where they cross near mesh lines -- almost no effect. |
| | 21 | Would be much more useful if it hid the entire far mesh as if the foremost mesh |
| | 22 | was a filled surface. This sounds easy, a matter of writing the filled triangles |
| | 23 | to the OpenGL depth buffer, but I this will obscure front mesh lines in places |
| | 24 | because the triangle and edge depths are not identical. Not sure. |