| | 1 | = Making a Spherical Harmonic Surface = |
| | 2 | |
| | 3 | Here is some Python code when opened in ChimeraX creates spherical harmonic surfaces. The real part of the spherical harmonic is the surface radius. |
| | 4 | |
| | 5 | r = Ylm(theta, phi) where Ylm is a spherical harmonic, l = 2, m=0,1,2. |
| | 6 | |
| | 7 | [[Image(harmonics.png)]] |
| | 8 | |
| | 9 | Python code for ChimeraX 1.0: |
| | 10 | |
| | 11 | |
| | 12 | {{{ |
| | 13 | # Make a spherical harmonic surface. |
| | 14 | |
| | 15 | from math import sin, cos, pi, sqrt |
| | 16 | |
| | 17 | def spherical_surface(session, |
| | 18 | radius_function, |
| | 19 | theta_steps = 100, |
| | 20 | phi_steps = 50, |
| | 21 | positive_color = (255,100,100,255), # red, green, blue, alpha, 0-255 |
| | 22 | negative_color = (100,100,255,255)): |
| | 23 | |
| | 24 | # Compute vertices and vertex colors |
| | 25 | vertices = [] |
| | 26 | colors = [] |
| | 27 | for t in range(theta_steps): |
| | 28 | theta = (t/theta_steps) * 2*pi |
| | 29 | ct, st = cos(theta), sin(theta) |
| | 30 | for p in range(phi_steps): |
| | 31 | phi = (p/(phi_steps-1)) * pi |
| | 32 | cp, sp = cos(phi), sin(phi) |
| | 33 | r = radius_function(theta, phi) |
| | 34 | xyz = (r*sp*ct, r*sp*st, r*cp) |
| | 35 | vertices.append(xyz) |
| | 36 | color = positive_color if r >= 0 else negative_color |
| | 37 | colors.append(color) |
| | 38 | |
| | 39 | # Compute triangles, triples of vertex indices |
| | 40 | triangles = [] |
| | 41 | for t in range(theta_steps): |
| | 42 | for p in range(phi_steps-1): |
| | 43 | i = t*phi_steps + p |
| | 44 | t1 = (t+1)%theta_steps |
| | 45 | i1 = t1*phi_steps + p |
| | 46 | triangles.append((i,i+1,i1+1)) |
| | 47 | triangles.append((i,i1+1,i1)) |
| | 48 | |
| | 49 | # Create numpy arrays |
| | 50 | from numpy import array, float32, uint8, int32 |
| | 51 | va = array(vertices, float32) |
| | 52 | ca = array(colors, uint8) |
| | 53 | ta = array(triangles, int32) |
| | 54 | |
| | 55 | # Compute average vertex normal vectors |
| | 56 | from chimerax.surface import calculate_vertex_normals |
| | 57 | na = calculate_vertex_normals(va, ta) |
| | 58 | |
| | 59 | # Create ChimeraX surface model |
| | 60 | from chimerax.core.models import Surface |
| | 61 | s = Surface('surface', session) |
| | 62 | s.set_geometry(va, na, ta) |
| | 63 | s.vertex_colors = ca |
| | 64 | session.models.add([s]) |
| | 65 | |
| | 66 | return s |
| | 67 | |
| | 68 | # Example spherical harmonic function Y(l=2,m=0) real part. |
| | 69 | def y20_re(theta, phi): |
| | 70 | return 0.25*sqrt(5/pi) * (3*cos(phi)**2 - 1) |
| | 71 | def y21_re(theta, phi): |
| | 72 | return -0.5*sqrt(15/(2*pi)) * sin(phi)*cos(phi) * cos(theta) |
| | 73 | def y22_re(theta, phi): |
| | 74 | return 0.25*sqrt(15/(2*pi)) * sin(phi)**2 * cos(2*theta) |
| | 75 | |
| | 76 | # Create 3 surfaces |
| | 77 | spherical_surface(session, y20_re) |
| | 78 | |
| | 79 | s1 = spherical_surface(session, y21_re) |
| | 80 | from chimerax.geometry import translation |
| | 81 | s1.position = translation((1,0,0)) |
| | 82 | |
| | 83 | s2 = spherical_surface(session, y22_re) |
| | 84 | s2.position = translation((2,0,0)) |
| | 85 | |
| | 86 | }}} |