﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking	notify_on_close	platform	project
95	Ambient occlusion makes solid style volume a white cube	Tom Goddard	Tom Goddard	"Enabling multishadows with command ""light soft"" causes solid style volumes to be drawn as solid white cubes.  The problem is in the initial depth pass optimization done by multishadow code.  Taking out that optimization fixes the rendering.

The initial depth pass rendering also messes up display of objects through transparent surfaces.
"	defect	closed	minor		Graphics		fixed						all	chimera
