﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking	notify_on_close	platform	project
8995	Remove vertex colors when saving gltf of single color objects	kristen.browne@…	Tom Goddard	"{{{
All  ""monochrome"" and the ""volume"" presets are intended to represent ""no color"".  Blue was a stylistic decision that was made in 3DPX.  The small molecules are all being output with vertex color, while the surface models are coming out with a material applied.  We would prefer that the monochrome outputs had a consistent method of coloration, and the preferred method would be to not use vertex color.  Vertex color isn't visible in the viewport nor renderable by default in many commercial 3D packages, including Blender, and can therefore create some unexpected results for the naïve user.

Please let us know if this is doable or we can make the adjustments on our end when processing the files into other formats.

Thanks!

Kristen


Kristen Browne, MSc, MscBMC
Contractor - MSC, Inc. | A Guidehouse Company
3D Modeling and Biovisualization Specialist
Bioinformatics and Computational Biosciences Branch (BCBB)<https://www.niaid.nih.gov/research/bioinformatics-computational-biosciences-branch>
OCICB/OSMO/OD/NIAID/NIH

5601 Fishers Lane, Room 4A60
Rockville, MD 20852
Office 202-253-5228


}}}
"	enhancement	closed	normal		Input/Output		fixed		Elaine Meng Eric Pettersen				all	ChimeraX
