﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking	notify_on_close	platform	project
8431	Make VR picking  use proximity to cone tip	m-schmid@…	Tom Goddard	"Currently VR hand controller modes pick objects by looking at the intersection with a ray along the axis of the cone.  This can accidentally pick a distant atom when the ray misses a near atom.  Picking based on distance from the cone tip would probably work better.

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From: ""Schmid, Michael F.""
Subject: pointer in VR
Date: February 2, 2023 at 3:39:30 PM PST
To: Tom Goddard

Hi-
I am using one wand to label residues of interest in VR. A frustrating behavior is that the label pointer is highly directional; if you miss an atom/residue, it may hit and label a residue way behind (a wild shot), or if you don’t hit anything, it erases all the labels you’ve made up to then. The behavior with respect to the menu seems more reasonable; it operates by proximity to the wand tip (roughly the diameter of the cone base, I estimate), not which way it’s pointed. It would be good to have labeling, at least, work this way. 
Everybody I show the VR to is blown away.
Thanks,
Mike
}}}"	enhancement	assigned	moderate		VR				Tristan Croll				all	ChimeraX
