﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking	notify_on_close	platform	project
508	Stereoscopic 360 camera broken if models moved	Tom Goddard	Tom Goddard	"If any displayed models have transforms that are not the identity the stereoscopic 360 camera modes will not correctly render the left and right eye views with correct parallax.

The problem is in the opengl vertex shader where it is offsetting the eye position in model coordinates when they need to be offset in scene coordinates.  This only creates a problem if a model has been moved from its initial position.  Rendering is fine if only the camera is moved.

Fixing this will require providing the model and view matrices separately to the shader when in 360 stereo mode.
"	defect	closed	major		Graphics		fixed						all	ChimeraX
