﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking	notify_on_close	platform	project
15032	VR user interface suggestions	scooter@…	Tom Goddard	"From: Scooter Morris
Subject: VR comments
Date: April 24, 2024 at 5:59:52 PM PDT
To: Tom Goddard, Zach Pearson

Hi all,

    So, messing around with VR and I have some comments/suggestions.

1. I wasn't able to get passthrough to work.  I kept getting an error ""Facebook passthrough video extension isn't support by this instance of openxr"".  Pretty sure the oculus app is up-to-date.

2. I really miss the ability to dock panels.  Having my menu bar, tool bar, and each panel move independently is a major pain.  That alone would really enhance the UI, I think.  Of course, I might want to undock a panel and drag it elsewhere, but I'm not sure that's the ""normal"" case.

3. I found I really wanted to resize the panels.  I figured out that I could resize them by resizing the menu bar, but it didn't stick -- all subsequent panels I opened were back to the standard size.

4. Something is a bit strange with shadows.  They move way too much for the amount of motion of my head.  If I stayed perfectly still, they worked really well, though.

5. A label mode would be really useful -- maybe in combination with selection.  I mapped the middle-finger trigger to selection, which worked OK (it was a bit tricky, but I eventually was able to make it work well), but it was hard to get any feedback on what I had selected.  A label that stays up for a brief period would have been useful.

6. Speaking of the panels -- for many of the things I wanted to do on the panels, a laser pointer would have been better than the cones.  Is there any way to change the ""cursor"" when I'm pointing at the panels?  Alternatively, maybe a ""mouse"" mode that would allow me to map a button to a laser pointer.  It would only act as a selection on the panels and not on the structure, but it might still be useful to be able to use it as a pointer in VR meetings.

I did play around with a chest CT a bit and again, the interaction with the panels was more difficult that I would have wanted, but overall, I found it reasonably illustrative.

-- scooter
"	enhancement	assigned	moderate		VR				Zach Pearson phil.cruz@… meghan.mccarthy@…				all	ChimeraX
