﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking	notify_on_close	platform	project
13	Oculus rift refinements	Tom Goddard	Tom Goddard	"Here are some ideas to improve the experience using the oculus rift stereo goggles.

1) Reduce latency by putting glFinish() after swapping buffers to avoid starting a new frame before the old one is drawn.

2) Reduce chromatic aberration by warping red and blue image colors different from green.  Looks straightforward.  Blue and orange fringes are very noticable on gray collagen filaments map.

3) Use predictive head tracking to estimate view direction 30 milliseconds later.  Very easy to add since Oculus SDK provides this.

4) Fill more of oculus display by rendering a larger field of view.
"	enhancement	closed	minor		Retired		fixed						all	chimera
