﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking	notify_on_close	platform	project
12	Make mouse selection work with oculus rendering	Tom Goddard	Tom Goddard	"Mouse selection of objects only works correctly for mono camera mode.  Would like it to work in stereo modes such as oculus rift.  Currently it simply picks the wrong object.

Need to fix Camera clip_plane_points() to use a specific view number.  For oculus mode would want to determine which half of window mouse is in to choose left vs right eye.  Then would need to unwarp (lens correction) to get the correct line of sight through the mouse.  A similar calculation would be needed to go from window pixel position to direction in dome camera mode.  In sequential stereo mode can just use left eye.
"	enhancement	closed	minor		Retired		fixed						all	chimera
