Raytracing with POV-Ray

1x95 Nucleotides example

The Persistence of Vision Raytracer (POV-Ray) is included with Chimera. POV-Ray images can be saved:

Only the PNG (*.png) image format can be saved. In addition to images, files for POV-Ray containing the scene (*.pov) and the raytracing options (*.ini) may be generated. Various raytracing parameters can be set in the POV-Ray Options preferences.

Chimera includes two light sources, key (dominant) and fill (secondary). Their directions and intensities can be adjusted in the Lighting tool and are propogated to POV-Ray for raytracing. By default, only the key light produces shiny highlights and shadows. Decreasing the key-to-fill ratio will decrease the contrast between shadows and unshadowed regions. Interactive shadowing in Chimera (the show shadows setting in Effects) can be used to preview where shadows will fall.

See also: exporting a scene, tips on preparing images

Limitations

Using transparency or per-model clipping may increase rendering time significantly.

A raytraced image from POV-Ray may differ from the view in Chimera in several ways. Some differences are desirable, such as the presence of shadows. Others reflect current limitations of the POV-Ray format and/or its implementation in Chimera:


UCSF Computer Graphics Laboratory / July 2008