/ . / _surface / Surface_Group
Not instantiable from Python
constants:
- Lefthanded = 1
- Mesh = 1
- Righthanded = 0
- SRC_1_DST_1_MINUS_ALPHA = 0
- SRC_ALPHA_DST_1_MINUS_ALPHA = 1
- Solid = 0
- selLevel = 3
attributes:
- display: bool
- line_thickness: float
- oslName: str
- smooth_lines: bool
- transparency_blend_mode: int
Methods
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oslTestAbbr
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oslTestAbbr ( self, a )
oslTestAbbr(a: OSLAbbreviation) -> bool
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display_style
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display_style ( self )
display_style() -> int
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oslChildren
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oslChildren ( self )
oslChildren() -> list of Selectable
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color
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color ( self )
color() -> float, float, float, float
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normal_orientation
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normal_orientation ( self )
normal_orientation() -> int
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vertex_colors
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vertex_colors ( self )
vertex_colors() -> object
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set_display_style
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set_display_style ( self, style )
set_display_style(style: int)
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two_sided_lighting
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two_sided_lighting ( self )
two_sided_lighting() -> bool
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set_two_sided_lighting
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set_two_sided_lighting ( self, two_sided )
set_two_sided_lighting(two_sided: bool)
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oslParents
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oslParents ( self )
oslParents() -> list of Selectable
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set_vertex_colors
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set_vertex_colors ( self, vertex_rgba )
set_vertex_colors(vertex_rgba: object)
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set_normal_orientation
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set_normal_orientation ( self, orient )
set_normal_orientation(orient: int)
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use_lighting
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use_lighting ( self )
use_lighting() -> bool
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oslIdent
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oslIdent (
self,
start,
end,
)
oslIdent(start: int = SelDefault, end: int = SelDefault) -> str
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set_normals
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set_normals ( self, normals )
set_normals(normals: object)
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edges
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edges ( self )
edges() -> object
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set_displayed_vertices
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set_displayed_vertices ( self, vertex_shown )
set_displayed_vertices(vertex_shown: object)
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count
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count ( self )
count() -> int
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set_use_lighting
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set_use_lighting ( self, use )
set_use_lighting(use: bool)
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geometry
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geometry ( self )
geometry() -> object
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displayed_vertices
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displayed_vertices ( self )
displayed_vertices() -> object
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set_geometry
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set_geometry (
self,
vertices,
vertex_indices,
)
set_geometry(vertices: object, vertex_indices: object)
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normals
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normals ( self )
normals() -> object
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oslLevel
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oslLevel ( self )
oslLevel() -> int
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set_color
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set_color (
self,
r,
g,
b,
a,
)
set_color(r: float, g: float, b: float, a: float)
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model
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model ( self )
model() -> Surface_Model
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