[Chimera-users] [chimerax-users] animations
giorgio.luciano at gmail.com
Sun Mar 12 10:13:23 PDT 2017
Hello Elaine, and thanks as always for your reply. I will give it a try
tomorrow. I hope I will get a good animation and I will also post the
making of. Giorgio
Il giorno gio 9 mar 2017 alle ore 21:53 Elaine Meng <meng at cgl.ucsf.edu> ha
> Hi Giorgio,
> You would still have to use the “export” command that exports one file at
> a time, but it can be run at every frame by combining it with the
> “perframe” command.
> For example, in Chimera the following (should be all one line even though
> the Mail app may break it up):
> perframe "export ~/temp/$1.x3d" zero 2; play wiggle #0
> 24-67,68-119,123-244,267-286,290-355,356-387 50; wait 50; ~perframe
> …where ~/temp is a directory that already exists, will make files 01.x3d
> …. 50.x3d in that directory.
> In ChimeraX, there is a “perframe” command and “save” to export X3D, but
> no “play wiggle” command.
> I hope this helps,
> Elaine C. Meng, Ph.D.
> UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
> Department of Pharmaceutical Chemistry
> University of California, San Francisco
> > On Mar 9, 2017, at 11:44 AM, Giorgio Luciano <giorgio.luciano at gmail.com>
> > Thanks for the info and sorry for my late reply. I generally export
> using x3d what I was thinking about is, how can someone export the single
> model for an animation ? As an example if I make wiggle a molecule play
> (wiggle #0 24-67,68-119,123-244,267-286,290-355,356-387 200 ) may I export
> in batch the molecules for the single frame ?
> > Any help will be greatly appreciated :)
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