[Chimera-users] Exporting coarse-grained models of proteins
meng at cgl.ucsf.edu
Tue Oct 6 14:33:41 PDT 2015
Those low-res surfaces can be made with the Multiscale Models tool (in Chimera menu under Tools… Higher-Order Structure) or the command “sym” with the “surfaces true” option; both of those can use symmetry information to generate the symmetry copies as low-res surfaces (optionally) from a single copy of the atomic coordinates (the asymmetric unit).
the Multiscale Models dialog has a resolution option, and can also be used to generate one surface per chain for structures for which all the chains already have atomic coordinates loaded (for example, open the 4-chain structure 4HHB and use Multiscale Models on it).
You can export surfaces with File… Export Scene in main Chimera menu. There are several format options, see:
An alternative way of making a low-res surface for any arbitrary (user-specified) set of atoms is to use the “molmap” command to simulate a density map from the atoms and then in the Volume Viewer dialog (which automatically appears) adjust the density isosurface level.
I hope this helps,
Elaine C. Meng, Ph.D.
UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
Department of Pharmaceutical Chemistry
University of California, San Francisco
> On Oct 6, 2015, at 2:33 AM, Hamish Todd <hamish.todd1 at googlemail.com> wrote:
> Hello all,
> So sorry to bother you all but I've tried googling a lot of things and not found out how to create a coarse grained protein surface like this one. Creating a *surface* is easy of course, but where does that nice, intuitive, bulbous STMV protein come from? And when I get it, can I export the vertex and polygon data?
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