[Chimera-users] vop morph map color

Elaine Meng meng at cgl.ucsf.edu
Thu Feb 28 09:25:42 PST 2013


Hi Steve,
To avoid displaying intermediate states, you can combine commands on one line with semicolon separators, for example:

vop morph #0,1; volume #2 color khaki

See the general information on command files:
<http://www.cgl.ucsf.edu/chimera/docs/UsersGuide/indexcommand.html#cmdfile>

Another possibility in this case is to create the morph volume, color it as desired, and hide it before starting recording (before the "movie record" command), and just redisplay it later in the movie content portion of the script.

I hope this helps,
Elaine
----------
Elaine C. Meng, Ph.D. 
UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
Department of Pharmaceutical Chemistry
University of California, San Francisco

On Feb 28, 2013, at 8:20 AM, Steve Reichow wrote:

> Hi, 
> I am writing a movie script that uses the vop morph command to morph between two EM maps #0 and #1:
> 
> vop morph #0,1
> 
> The output map #2 from this command is displayed in a random default color that I would like to change. I have tried the following:
> 
> vop morph #0,1
> volume #2 color khaki
> 
> This works, but the very first frame in the movie following the vop morph still contains the default color, while the following frames contain the set color 'khaki'. This results in a flicker in the movie with the wrong color. Any help/suggestions on how to get this set correctly? Let me know if there needs clarification - thanks!
> 
> I am using Chimera Version 1.6 Mac OSX



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