[Chimera-users] converting a pdb to surface, then to obj
gregc at cgl.ucsf.edu
Tue Mar 10 10:27:41 PDT 2009
Also, Maya comes with a VRML converter in its bin directory called wrl2ma,
so you should be able to export VRML from chimera, run the wrl2ma program:
wrl2ma -i exported.vrml -o mayainput.ma
Then you should be able to open the mayinput.ma file in Maya.
More details can be found in the molecularmovies.org tutorial:
On Tue, 10 Mar 2009, Tom Goddard wrote:
> Hi Dave,
> Yes, exporting surfaces from Chimera in Wavefront OBJ format does not
> include colors for multi-color surfaces. You have to export VRML, X3D,
> Povray, or Renderman formats for that. I know some people export to
> VRML then convert to OBJ with other software for import into Maya, but I
> have not seen any case where they carried the Chimera colors into Maya.
> If you figure out how to do that I'd like to hear about it.
> Dav Tom wrote:
>> Daer Thomas Goddard,
>> I recently saw your reply to export feature to obj.
>> Is it true that there is no current support to export vertex color
>> (e.g. electronic potential surface color) through obj export format.
>> Only the vrml and x3d export include vertex color.
>> thank you
>> "Hi, I am trying to use pdb files to generate surface models (using
>> multiscale models) to convert to .obj files for use with Maya software.
>> I keep getting the same error and can't decide if I'm just not using the
>> command appropriately or if the is something else wrong with the files.
>> Any ideas?"
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