[Chimera-users] Normal recalculation

Damien Larivière damien.lariviere at fourmentinguilbert.org
Thu Jul 2 03:20:56 PDT 2009

Dear Chimera team,

I have open in Chimera a VRML file containing multiple copies of the 
FtsZ protein.

The VRML file does not contain the smooth groups so that, at display, 
triangles appear at the surface of the proteins as shown in the attached 

I would like to get the surface smooth but not by increasing the number 
of triangles.

Is there a way in Chimera to recalculate the normals as it can be done 
in 3DSMax for instance?

My best regards,

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