[Chimera-users] Map Morphing questions
goddard at cgl.ucsf.edu
Mon Apr 6 15:16:39 PDT 2009
While it is possible to rotate models and use Morph Map at the same
time there isn't currently a command to do the morph part. This makes
it difficult to record an animation since the morph has to be started by
hand from the dialog. The turn command would look like "turn y 3 120"
to turn around the y axis in 3 degree steps for 120 steps. Here's the
Chimera 1.4 (daily build) "turn" documentation:
I would like to make a morphmap command so it can be used in
animation scripts. Can you explain a bit more your case involving more
than 2 maps?
Dr .Julio Ortiz wrote:
> Hi Tom,
> I have been using recently the Morph Map function in Chimera. It is
> really helpful! I would like to prepare several movies using this tool.
> Three questions:
> 1)Is it possible to combine the morphing with some basic rotations, like
> for example around Y axis?.
> 2)I am sure that is doable making some script, but actually..I am so
> sorry..I haven't had time to sit down and read carefully how to make
> your scripts.
> Could you provide me with an initial script to do the rotation of the
> morph map which I can start to modify in the future?
> 3) Would it be possible to add more than two maps for the morphing
> automatically, and give a sequence of which pairs need to be morphed
> instead of make sequential steps?
> Thanks for your help. I hope we can meet again in the near future I
> would love to have an update of wht is possible with your wonderful
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