[Chimera-users] obtaining rotation angles
jbrink at jeol.com
Mon Oct 6 11:17:17 PDT 2008
Thanks for the lightning quick response. Much appreciated.
From: Eric Pettersen [mailto:pett at cgl.ucsf.edu]
Sent: Monday, October 06, 2008 1:09 PM
To: jbrink at jeol.com
Cc: chimera-users at cgl.ucsf.edu BB
Subject: Re: [Chimera-users] obtaining rotation angles
Another possibility is to use the "turn" command to turn the object
around an axis by a number of degrees that you specify, and then
determine the correct number of degrees by trial and error.
UCSF Computer Graphics Lab
On Oct 6, 2008, at 9:34 AM, Elaine Meng wrote:
Maybe the "matrixget" command would meet your needs; it writes out a
transformation matrix, 3x3 rotation matrix + translation vector, for
You can write it to a file or just to the Reply Log. If to a file,
you can later apply the transformation(s) by reading the file with the
"matrixset" command (same man page as above).
Elaine C. Meng, Ph.D. meng at cgl.ucsf.edu
UCSF Computer Graphics Lab (Chimera team) and Babbitt Lab
Department of Pharmaceutical Chemistry
University of California, San Francisco
On Oct 6, 2008, at 7:28 AM, Jaap Brink wrote:
I'm trying to figure out how I can obtain angles from chimera. I
have a 3D object that I have to rotate in order to see certain
features. I'd like to know those angles. Is there is a way to get
Thanks in advance,
Chimera-users mailing list
Chimera-users at cgl.ucsf.edu
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