[Chimera-users] translation + rotation of a whole scene
meng at cgl.ucsf.edu
Tue Jun 10 15:14:05 PDT 2008
Perhaps I am misunderstanding your question, but the movement
commands such as move, turn, roll, ...
move all the models together. Normally all models are movable
("activated for motion") but the activation status of each can be
toggled using select/~select commands, or the Model Panel "Active"
checkboxes, or the checkboxes under the Command Line.
You can combine various motion commands with the select command to
sequentially manipulate different subsets of the models.
Here is a tiny example (commands):
preset apply int 1
roll y 2 45
move x -1 25
move x 10; move y -10
move x 2 10
turn z 45
move y 1 25
Semicolon (;) is for stringing commands together when you don't want
to see intermediate states.
I hope this helps,
Elaine C. Meng, Ph.D. meng at cgl.ucsf.edu
UCSF Computer Graphics Lab and Babbitt Lab
Department of Pharmaceutical Chemistry
University of California, San Francisco
On Jun 10, 2008, at 10:32 AM, Nils Becker wrote:
> Hi list,
> I have a question about rotating and translating a bunch of models
> together while preserving their spatial relations. In particular, I
> would like to apply a matrix almost as in the matrixset command. THe
> difference is that I do not want to apply it individually to each
> but to one chosen models, while having the rest move together with the
> chosen model. Is that feasible in chimera?
> cheers, Nils
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