[Chimera-users] VRML rendering options?

Nils Becker nils.becker at ens-lyon.fr
Fri Jan 18 10:15:07 PST 2008

> Now rendering styles:
> VRML lets you specify per-vertex normals for smooth rendering or 
> per-face normals for faceted rendering.  So in an IndexedFaceSet, you 
> would set the normalPerVertex field to be FALSE and give a normal for 
> every face.  For VRML Boxes, you get faceted rendering only (because a 
> smooth rendering would be a (squashed) Sphere).  The VRML specification 
> can be found at <http://www.web3d.org/x3d/specifications/>.
>     Hope this helps,
>     Greg Couch
>     UCSF Computer Graphics Lab
Hi Greg,

thanks for your reply! I tried removing normalPerVertex and that works 
for the smooth shading part! For that, I used a program called dune to 
edit VRML files on mac os x 10.5, which crashes a lot.

So my follow up question would be, can someone recommend a very good and 
stable vrml editor on mac os x?


More information about the Chimera-users mailing list