[Chimera-users] Chimera-users Digest, Vol 42, Issue 19
gregc at cgl.ucsf.edu
Fri Oct 27 16:39:39 PDT 2006
A couple of things:
3DS Max supports importing VRML (.wrl) files, so you'd be better off
using the latest chimera, 1.2304, and exporting VRML for direct import
into 3ds Max.
As for biopython/blender, I believe you'd be better off using chimera to
export to blender using the X3D format. Chimera understands PDB files
better than biopython, generates ribbons and molecular surfaces, deals
with volume data easily (see http://www.cgl.ucsf.edu/chimera/ for
details), and blender can do wonderful animations and other
postprocessing. It's a more powerful combination.
UCSF Computer Graphics Lab
On Fri, 27 Oct 2006, Jonathan Hilmer wrote:
> Date: Fri, 27 Oct 2006 14:09:12 -0600
> From: Jonathan Hilmer <jkhilmer at gmail.com>
> To: chimera-users at cgl.ucsf.edu
> Subject: Re: [Chimera-users] Chimera-users Digest, Vol 42, Issue 19
> Although this does not relate to your question on licensing, is there
> any particular reason you're using such a complicated workflow?
> Chimera can be used to generate basic geometry (sphere/cylinder) from
> PDB files via povray, but so could any import system you have for the
> 3D modeling software. You would also lose the benefit of
> chemistry-centered structure for manipulation or selection: chains,
> residues, etc.
> I've been using Blender to handle complicated chemical models for a
> while now, and it wasn't that difficult to implement the import of
> various data types. With BioPython pdb files become trivial, and
> volumetric data sets are (very) difficult but possible.
>> Do any of you have an idea of how much a single commercial license for
>> Chimera would cost?
>> I'm a 3D artist/animator/biology student that works at in the art dept.
>> of a biotech company. I'm interested in the exporting .pdb files to
>> .pov, then converting to .3ds to import to 3ds max.
>> Lydia Jablonski
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