Jyhad Online Statistics

Last updated April 19, 2001

These stats are collected from 103 JOL games (JOLs 3-18, 20-27, 33-36, 38-51, 53-68, 70-78, 80, 81, 84, 85, 87-92, 94, 95, 97, 99-101, 104-108, 110, 112, 113, 115-117, 119, 123, 124, 130, 132, 133, 135, 137 and 138).
All games include base set and Dark Sovereigns cards.
95 games include Ancient Hearts cards.
75 games include Sabbat cards.
0 games include Sabbat War cards.
Further JOLs will be incorporated as their summaries become available.

Vampire Cost Effectiveness

The following stat measures how effective using vamps of various ages is in gaining VPs. A rating of 1.00 would be average (1 VP per game). The left hand list gives equal credit (or blame) to every vampire used by a Meth. The right hand list apportions credit (blame) proportionally to the vampire's cost (e.g. an IC would count as much as 11 1-point Caitiff combined).

The "#" column is the effective number of crypts composed entirely of vampires of this capacity there have been. So, if there have been 6 crypts each using 1/3 vampires of a particular age, then "#" for that age would be 2.0. The "pts" column is the total proportional VPs accumulated by vampires of that age.

Even weight                Age weight
Age    #    pts   avg       #    pts   avg
 11  25.1  34.8  1.38     34.3  47.3  1.38
 10  46.9  43.7  0.93     66.2  61.4  0.93
  9  35.2  29.1  0.83     47.5  38.4  0.81
  8  62.8  63.7  1.01     82.3  80.0  0.97
  7  82.1  79.8  0.97     99.0  94.3  0.95
  6  96.7  83.1  0.86    109.0  92.2  0.85
  5 102.8 105.9  1.03    104.1 111.5  1.07
  4  95.7  93.0  0.97     84.7  87.0  1.03
  3 111.3 102.1  0.92     81.1  80.0  0.99
  2  69.1  81.3  1.18     41.0  51.5  1.25
  1  34.3  45.5  1.33     12.8  18.4  1.44



Clan Effectiveness

The list shows how well various clans have done in the JOLs. The "40%" column is for Meths whose controlled vamps were at least 40% of that clan, and the 80% column is similar. Under 40% and 80% are the total number of Meths using at least that much of the given clan. "Pts" is the total number of VPs accumulated by those Meths. Again, a rating of 1.00 would be average (1 VP per game).

The totals at the end show how well Meths having at least 40% or 80% of any clan did.

Clan          40%  pts   avg    80%  pts   avg
Pander          7   17  2.43      3   10  3.33
anti-Malk      12   28  2.33     10   26  2.60
Ventrue        83  129  1.55     29   41  1.41
Lasombra       24   33  1.38     15   21  1.40
anti-Toreador  12   16  1.33      4    0  0.00
anti-Tremere   11   14  1.27      1    0  0.00
Toreador       63   77  1.22     23   23  1.00
Caitiff        19   23  1.21      2    5  2.50
Gangrel       105  114  1.09     46   74  1.61
anti-Ventrue    8    8  1.00      2    2  1.00
Tremere        69   64  0.93     31   39  1.26
Malkavian      77   63  0.82     34   22  0.65
Nosferatu      63   50  0.79     18    9  0.50
Ravnos         29   22  0.76     15   12  0.80
Tzimisce       21   16  0.76     12   12  1.00
Settite        29   19  0.66     12    7  0.58
Giovanni       27   17  0.63      8    1  0.13
anti-Gangrel   19   11  0.58      4    5  1.25
Brujah         71   40  0.56     30   20  0.67
anti-Brujah     9    4  0.44      2    0  0.00
Assamite       20    5  0.25     10    2  0.20
anti-Nos       20    3  0.15      3    0  0.00

Any           693  691  1.00    314  331  1.05
None           69   71  1.03    448  431  0.96



Discipline Effectiveness

The following list shows how well various disciplines have done in the JOLs. Each discipline used in a library is given equal credit (or blame) for how well the Meth did. So if a Meth used 5 disciplines, each is given 20% of the responsibility for the Meth's VP total.

Similar to the above stats, "#" is how many library "equivalents" of the given discipline there were. So if only 1 library used a discipline and that library used 5 disciplines in total, then "#" would be 0.2. "Vps" is the proportional number of VPs that that discipline earned. As usual, 1.00 is average.

Discipline        #    vps   avg
Dementation      4.4   9.3  2.11
Presence        93.6 121.9  1.30
Dominate       100.7 125.0  1.24
Protean         44.5  54.5  1.23
Fortitude       62.7  75.6  1.20
Obtenebration    8.4   9.8  1.16
Auspex          81.0  80.4  0.99
Obfuscate       95.4  93.4  0.98
Thaumaturgy     27.8  27.2  0.98
Vicissitude      6.5   5.8  0.89
Animalism       60.4  45.4  0.75
Chimerstry      10.8   7.7  0.71
Celerity        62.5  43.6  0.70
Potence         58.8  38.7  0.66
Serpentis       11.5   7.4  0.65
Necromancy       9.4   5.5  0.58
Quietus          7.6   1.8  0.24

The above simple analysis suffers from the drawback that some disciplines (because of "clan" disciplines) are almost always used in conjunction with certain other disciplines. For example, Serpentis is almost always used in conjunction with Presence and/or Obfuscate, so if Presence and Obfuscate are both "good" skills, then it is hard to tell if Serpentis by itself is good or bad. This problem is solved by using multiple linear regression:



Discipline       val
Dementation     4.096
Vicissitude     1.283
Protean         1.242
Dominate        1.195
Presence        1.173
Fortitude       0.981
Obtenebration   0.728
Obfuscate       0.385
Auspex          0.134
Thaumaturgy     0.048
Chimerstry     -0.195
Celerity       -0.223
Potence        -0.269
Animalism      -0.564
Quietus        -0.813
Serpentis      -1.004
Necromancy     -1.212

  base = 0.563

In the above list, a positive value means that using that discipline is positively correlated with scoring more than the "base" number of VPs, whereas a negative value correlates with scoring below the base number.

These values can used to approximately guess how many VPs a crypt should score. Add the values of the disciplines used together, divide by the number of disciplines used, and add the "base". For example, a Nosferatu deck using only clan disciplines should score (-0.564 [Animalism] + 0.385 [Obfuscate] + -0.269 [Potence]) / 3 + 0.563 [base] = 0.413 VPs.

Library Effectiveness

The next list shows how well libraries using various numbers of disciplines have done.

"#" is how many libraries used that number of disciplines. "Pts" is how many VPs those libraries earned. Again, 1.00 is average.

#disc  #  pts   avg
  0   16    9  0.56
  1   73   85  1.16
  2  178  151  0.85
  3  331  362  1.09
  4  116  114  0.98
  5   36   34  0.94
  6    4    2  0.50
  7    2    4  2.00
  8    3    0  0.00
  9    1    0  0.00
 10    2    1  0.50

Statistician: pett@cgl.ucsf.edu