Last updated April 19, 2001
These stats are collected from 103 JOL games (JOLs 3-18, 20-27, 33-36, 38-51, 53-68, 70-78, 80, 81, 84, 85, 87-92, 94, 95, 97, 99-101, 104-108, 110, 112, 113, 115-117, 119, 123, 124, 130, 132, 133, 135, 137 and 138).
All games include base set and Dark Sovereigns cards.
95 games include Ancient Hearts cards.
75 games include Sabbat cards.
0 games include Sabbat War cards.
Further JOLs will be incorporated as their summaries become available.
The following stat measures how effective using vamps of various ages is in gaining VPs. A rating of 1.00 would be average (1 VP per game). The left hand list gives equal credit (or blame) to every vampire used by a Meth. The right hand list apportions credit (blame) proportionally to the vampire's cost (e.g. an IC would count as much as 11 1-point Caitiff combined).
The "#" column is the effective number of crypts composed entirely of vampires of this capacity there have been. So, if there have been 6 crypts each using 1/3 vampires of a particular age, then "#" for that age would be 2.0. The "pts" column is the total proportional VPs accumulated by vampires of that age.
Even weight Age weight Age # pts avg # pts avg 11 25.1 34.8 1.38 34.3 47.3 1.38 10 46.9 43.7 0.93 66.2 61.4 0.93 9 35.2 29.1 0.83 47.5 38.4 0.81 8 62.8 63.7 1.01 82.3 80.0 0.97 7 82.1 79.8 0.97 99.0 94.3 0.95 6 96.7 83.1 0.86 109.0 92.2 0.85 5 102.8 105.9 1.03 104.1 111.5 1.07 4 95.7 93.0 0.97 84.7 87.0 1.03 3 111.3 102.1 0.92 81.1 80.0 0.99 2 69.1 81.3 1.18 41.0 51.5 1.25 1 34.3 45.5 1.33 12.8 18.4 1.44
The list shows how well various clans have done in the JOLs. The "40%" column is for Meths whose controlled vamps were at least 40% of that clan, and the 80% column is similar. Under 40% and 80% are the total number of Meths using at least that much of the given clan. "Pts" is the total number of VPs accumulated by those Meths. Again, a rating of 1.00 would be average (1 VP per game).
The totals at the end show how well Meths having at least 40% or 80% of any clan did.
Clan 40% pts avg 80% pts avg Pander 7 17 2.43 3 10 3.33 anti-Malk 12 28 2.33 10 26 2.60 Ventrue 83 129 1.55 29 41 1.41 Lasombra 24 33 1.38 15 21 1.40 anti-Toreador 12 16 1.33 4 0 0.00 anti-Tremere 11 14 1.27 1 0 0.00 Toreador 63 77 1.22 23 23 1.00 Caitiff 19 23 1.21 2 5 2.50 Gangrel 105 114 1.09 46 74 1.61 anti-Ventrue 8 8 1.00 2 2 1.00 Tremere 69 64 0.93 31 39 1.26 Malkavian 77 63 0.82 34 22 0.65 Nosferatu 63 50 0.79 18 9 0.50 Ravnos 29 22 0.76 15 12 0.80 Tzimisce 21 16 0.76 12 12 1.00 Settite 29 19 0.66 12 7 0.58 Giovanni 27 17 0.63 8 1 0.13 anti-Gangrel 19 11 0.58 4 5 1.25 Brujah 71 40 0.56 30 20 0.67 anti-Brujah 9 4 0.44 2 0 0.00 Assamite 20 5 0.25 10 2 0.20 anti-Nos 20 3 0.15 3 0 0.00 Any 693 691 1.00 314 331 1.05 None 69 71 1.03 448 431 0.96
The following list shows how well various disciplines have done in the JOLs. Each discipline used in a library is given equal credit (or blame) for how well the Meth did. So if a Meth used 5 disciplines, each is given 20% of the responsibility for the Meth's VP total.
Similar to the above stats, "#" is how many library "equivalents" of the given discipline there were. So if only 1 library used a discipline and that library used 5 disciplines in total, then "#" would be 0.2. "Vps" is the proportional number of VPs that that discipline earned. As usual, 1.00 is average.
Discipline # vps avg Dementation 4.4 9.3 2.11 Presence 93.6 121.9 1.30 Dominate 100.7 125.0 1.24 Protean 44.5 54.5 1.23 Fortitude 62.7 75.6 1.20 Obtenebration 8.4 9.8 1.16 Auspex 81.0 80.4 0.99 Obfuscate 95.4 93.4 0.98 Thaumaturgy 27.8 27.2 0.98 Vicissitude 6.5 5.8 0.89 Animalism 60.4 45.4 0.75 Chimerstry 10.8 7.7 0.71 Celerity 62.5 43.6 0.70 Potence 58.8 38.7 0.66 Serpentis 11.5 7.4 0.65 Necromancy 9.4 5.5 0.58 Quietus 7.6 1.8 0.24
The above simple analysis suffers from the drawback that some disciplines (because of "clan" disciplines) are almost always used in conjunction with certain other disciplines. For example, Serpentis is almost always used in conjunction with Presence and/or Obfuscate, so if Presence and Obfuscate are both "good" skills, then it is hard to tell if Serpentis by itself is good or bad. This problem is solved by using multiple linear regression:
Discipline val Dementation 4.096 Vicissitude 1.283 Protean 1.242 Dominate 1.195 Presence 1.173 Fortitude 0.981 Obtenebration 0.728 Obfuscate 0.385 Auspex 0.134 Thaumaturgy 0.048 Chimerstry -0.195 Celerity -0.223 Potence -0.269 Animalism -0.564 Quietus -0.813 Serpentis -1.004 Necromancy -1.212 base = 0.563
In the above list, a positive value means that using that discipline is positively correlated with scoring more than the "base" number of VPs, whereas a negative value correlates with scoring below the base number.
These values can used to approximately guess how many VPs a crypt should score. Add the values of the disciplines used together, divide by the number of disciplines used, and add the "base". For example, a Nosferatu deck using only clan disciplines should score (-0.564 [Animalism] + 0.385 [Obfuscate] + -0.269 [Potence]) / 3 + 0.563 [base] = 0.413 VPs.
The next list shows how well libraries using various numbers of disciplines have done.
"#" is how many libraries used that number of disciplines. "Pts" is how many VPs those libraries earned. Again, 1.00 is average.
#disc # pts avg 0 16 9 0.56 1 73 85 1.16 2 178 151 0.85 3 331 362 1.09 4 116 114 0.98 5 36 34 0.94 6 4 2 0.50 7 2 4 2.00 8 3 0 0.00 9 1 0 0.00 10 2 1 0.50