There are many ways to color within Chimera. Color settings can be changed for atoms, bonds, residues, models, labels, surfaces, pseudobonds, and objects. A hierarchy controls the visible effects of any coloring operation. For example, atom colors override residue colors, which in turn override model colors.
Some simple approaches:
In several situations, a small square called
a color well is provided.
Clicking on a color well
opens the Color Editor and
activates the well so that it reflects any color changes within the
Color Editor.
The border of the color well turns white to signify activation.
The color defined in the
Color Editor can also
be dragged and dropped into any color well (whether activated or not).
Several dialogs contain color wells, for example:
Atoms, residues, and models have surface color assignments that can differ from each other and from their own color assignments. The default behavior is for the visible surface color(s) to match the visible atom color(s), determined by the coloring hierarchy mentioned above. The level in the hierarchy used as the source for visible surface colors can be changed with: